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1. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can handle the current system just fine, which is why it is boring as hell....
- by Takahiro Kashuken - at 2015.11.15 23:41:00
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2. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: Takahiro Kashuken wrote: Basically you want to go back to the times when 1 AV player could effectively shutdown 6 vehicles by themselves and destroy them without ever fearing a retaliation by said vehicle pilots. Add in a ...
- by Takahiro Kashuken - at 2015.11.14 11:41:00
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3. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Basically you want to go back to the times when 1 AV player could effectively shutdown 6 vehicles by themselves and destroy them without ever fearing a retaliation by said vehicle pilots. Add in a second AV player and there is no more room or eve...
- by Takahiro Kashuken - at 2015.11.14 10:33:00
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4. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
Mortedeamor wrote: Mortedeamor wrote: Takahiro Kashuken wrote: You are getting close to just saying this one sentence 'Put vehicles back to Chromosome' That would basically cover what you would be saying mostly, things like active reps,...
- by Takahiro Kashuken - at 2015.11.04 20:02:00
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5. Vehicle Hardeners - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Again, after reading the forum for a second time.... It just looks like vehicles need to take the EvE path. Honestly. CCP will never add capacitors, the butthurt of AV/infantry over a pilots ability to micromanage ev...
- by Takahiro Kashuken - at 2015.11.04 19:54:00
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6. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
You are getting close to just saying this one sentence 'Put vehicles back to Chromosome' That would basically cover what you would be saying mostly, things like active reps, skills which provide somekind of useful bonuses and vehicles being used...
- by Takahiro Kashuken - at 2015.11.04 19:45:00
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7. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Roger Cordill wrote: shaman oga wrote: Meee One wrote: Ok,to sum up this thread. OP can't aim accurately and wants a buff to compensate. OP can't squad properly so he wants turrets controlled by AI. OP is acting as if he gets fused into...
- by Takahiro Kashuken - at 2015.10.28 16:54:00
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8. Vehicle Hardeners - in Feedback/Requests [original thread]
Vehicles have **** for HP, HP modules got nerfed, active reps removed or outright broken in the case of shield boosters and also nerfed the amount to regen, the vehicles themselves have been nerfed HP wise in some cases. Stacking multiple harden...
- by Takahiro Kashuken - at 2015.10.28 16:48:00
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9. Rattati, are you aware that... - in Feedback/Requests [original thread]
Sir Dukey wrote: Takahiro Kashuken wrote: So as usual nerf the only useful vehicle and HAV there is to the point where it is useless and unusable like the other HAV and basically give AV another easy target to kill because you nerfed the onl...
- by Takahiro Kashuken - at 2015.04.09 14:35:00
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10. Rattati, are you aware that... - in Feedback/Requests [original thread]
So as usual nerf the only useful vehicle and HAV there is to the point where it is useless and unusable like the other HAV and basically give AV another easy target to kill because you nerfed the only useful vehicle left. While we are at it nerf ...
- by Takahiro Kashuken - at 2015.04.09 13:09:00
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11. Active module mechanics - in Feedback/Requests [original thread]
Avallo Kantor wrote: I like the idea, a few suggestions though: 1) Make it 50% of full charge for min activation. Your post (unless I am reading it wrong) indicates only 10 / 30 seconds min or 33%. 2) Reactivation delay: Turning off a modul...
- by Takahiro Kashuken - at 2015.04.01 15:24:00
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12. Bad tank mechanics - in Feedback/Requests [original thread]
1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m 2. My gunner will jump out and mow you down instead of me 3. So you want it to be slow so you can fire 6 volleys instead of 3 with perfect LOS? Also ...
- by Takahiro Kashuken - at 2015.03.31 17:12:00
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13. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Derpty Derp wrote: Takahiro Kashuken wrote: Derpty Derp wrote: Takahiro Kashuken wrote: So yesterday i went into the enemy redline 3 times to kill a redline rail tank. If i did this with this terrible idea in place i get concorded and...
- by Takahiro Kashuken - at 2015.03.31 17:03:00
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14. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Derpty Derp wrote: Takahiro Kashuken wrote: So yesterday i went into the enemy redline 3 times to kill a redline rail tank. If i did this with this terrible idea in place i get concorded and the redline rail tank gets all the protection wit...
- by Takahiro Kashuken - at 2015.03.31 16:20:00
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15. Active module mechanics - in Feedback/Requests [original thread]
Adipem Nothi wrote: Takahiro Kashuken wrote: Now if it was a cloak it would get turned off then start recharging ... If it was a cloak, clicking it off/on would grant you a change of appearance. Fortunately, cloak doesn't grant the Scou...
- by Takahiro Kashuken - at 2015.03.31 15:53:00
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16. Shield vs armor tank imbalance - in Feedback/Requests [original thread]
This again was called and predicted in the thread. Mulitple nerfs to shield and anti armor turrets while a buff to armor and the blaster turret has caused this. Missiles are too slow in firing and travel time and you can dodge them with ease. R...
- by Takahiro Kashuken - at 2015.03.31 12:38:00
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17. [Idea] Bomber DropShip - in Feedback/Requests [original thread]
I would be fine with this idea if the ADS still had some teeth and could take it down but currently AV does the job far better with less SP/ISK required. With AV in the picture this will not survive unless it has decent fitting slots and EHP to r...
- by Takahiro Kashuken - at 2015.03.31 12:30:00
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18. Large turrets still too good at AI - in Feedback/Requests [original thread]
A railgun only kills you if it is a direct hit. Large missiles have no splash and a 6ft missile the size of a scout does no damage to a scout unless it is direct hit. Blaster has replaced accuracy with luck and you can bunny hop in a sentinal su...
- by Takahiro Kashuken - at 2015.03.31 12:24:00
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19. Active module mechanics - in Feedback/Requests [original thread]
Give it another bump Don't expect it to be even remotely looked at nevermind implemented, i have no hope left. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racis...
- by Takahiro Kashuken - at 2015.03.31 12:21:00
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20. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
CCP Rattati wrote: Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while ...
- by Takahiro Kashuken - at 2015.03.31 12:20:00
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